Development of A Flashcard Learning Resource for the Make A Match Cooperative Learning Model in The Ipas Subject, Focusing On The Topic of 'Parts of The Body' for Year 1 Students at Sdn Liprak Kidul 1.
DOI:
https://doi.org/10.62951/ijecm.v3i3.1275Keywords:
Creative Thinking Skills, Flashcards, Ipas, Learning Outcomes, Make A Match, Research and DevelopmentAbstract
This study aims to develop Flashcard learning media based on the cooperative learning model Make a Match on the topic My Body Parts to improve creative thinking skills and learning outcomes of first-grade students at SDN Liprak Kidul I. The study was motivated by students' low interest and learning outcomes, the dominance of lecture-based teaching methods, limited use of engaging learning media, and low creative thinking skills in IPAS learning. This research employed a Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The subjects were 25 first-grade students. Research instruments included media and material expert validation sheets, student response questionnaires, and pretest and posttest learning achievement tests. The results showed that the developed Flashcard media had very high validity, practicality, and effectiveness. The media feasibility reached 94.64% based on media expert validation and 90% based on material expert validation. Student responses showed a practicality score of 94.90%, categorized as very practical. The effectiveness was demonstrated by an increase in the average learning score from 64.00 on the pretest to 91.60 on the posttest. The average N-Gain score was 0.7313, categorized as high. Therefore, Flashcard learning media based on the Make a Match model is valid, practical, and effective for improving student engagement, creative thinking skills, and learning outcomes in IPAS learning.
Downloads
References
Amalia, A. (2025). The use of flashcard media to overcome students' difficulties in understanding basic mathematics at MI Tarbiyatul Ikhwan Pamekasan. Journal of Research in Education & Technology, 1(1), 1–6. https://doi.org/10.56916/restech.v1i1.1668
Anisa, A. F. Y., & Attamimi, N. (2023). Implementation of flashcard media to improve early childhood reading skills. Ash-Shobiy: Jurnal Pendidikan Islam Anak Usia Dini dan Al-Qur'an, 2(2), 116–125.
Ardiyanti, D., & Tyas, D. N. (2025). Development of Scratch-based “Shape Safari” interactive learning multimedia to improve mathe-matics learning outcomes on the characteristics of plane figures. Jurnal Pendidikan MIPA, 15(1), 275–286. https://doi.org/10.37630/jpm.v15i1.2575
Arsyad, A. (2023). Learning media. Rajawali Pers.
Astutiningsih, E. (2023). The implementation of the Make a Match model to encourage students' enthusiasm and active participation in imaginative story learning. Jurnal Hasil Penelitian dan Pengembangan (JHPP), 1(3), 132–141. https://doi.org/10.61116/jhpp.v1i3.146
Athoillah, A., Hardiansyah, F., & Shiddiq, A. (2025). The effect of flashcard media on mathematics learning outcomes of third-grade elementary school students. Journal of Human and Education (JAHE), 5(2), 145–153. https://doi.org/10.31004/jh.v5i2.2369
Aulia, N. (2023). The implementation of the Project-Based Learning model to improve elementary school students' creative thinking skills. Jurnal Riset Madrasah Ibtidaiyah (JURMIA), 3(1), 1–7. https://doi.org/10.32665/jurmia.v3i1.338
Ermita, E. (2021). Make a Match: A method to improve students' learning participation. Jurnal Studi Guru dan Pembelajaran, 4(2), 429–436. https://doi.org/10.30605/jsgp.4.2.2021.1286
Fadilah, A., Nurzakiyah, K. R., Kanya, N. A., Hidayat, S. P., & Setiawan, U. (2023). Definition, objectives, functions, benefits, and im-portance of learning media. Journal of Student Research, 1(2), 1–17. https://doi.org/10.55606/jsr.v1i2.938
Falentina, Y., Jailani, J., Purwati, S., & Akhmad, A. (2025). The effect of flashcard media using the Problem-Based Learning model on students' problem-solving skills and science learning outcomes in Grade VII. JIIP: Jurnal Ilmiah Ilmu Pendidikan, 8(8), 9927–9934. https://doi.org/10.54371/jiip.v8i8.9067
Farhan, M., Taofik, & Soleh, D. A. (2025). The implementation of puzzle-based SUGAM learning media to improve elementary school students' science learning outcomes. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(2), 278–288.
Hasanah, U., Safitri, I., Rukiah, R., & Nasution, M. (2021). Analyzing the development of game-based mathematics learning media on learning outcomes. Indonesian Journal of Intellectual Publication, 1(3), 204–211. https://doi.org/10.51577/ijipublication.v1i3.125
Herung, J. R., Kamagi, D. W., & Taulu, M. L. S. (2025). Improving students' creative thinking skills through the Guided Inquiry Learning model in biodiversity learning. Jurnal Pengabdian Masyarakat dan Riset Pendidikan, 3(4), 4836–4846. https://doi.org/10.31004/jerkin.v3i4.1352
Irman, I., Surahman, E., Agustian, D., Herawati, D., & Badriah, L. (2025). Profile of students' creative thinking skills in science learning. Jurnal Pendidikan MIPA, 15(1), 60–67. https://doi.org/10.37630/jpm.v15i1.2318
Kessy, F., Albar, J., & Lestari, N. (2025). Students' literacy skills in science learning under the Merdeka Curriculum in Grade IV elementary school. Jurnal Pendidikan Dasar Islam, 3(4), 200–209. https://doi.org/10.58540/jurpendis.v3i4.1464
Khaira, A. U., Hermita, N., & Alim, J. A. (2025). The effectiveness of Assemblr Edu augmented reality learning media in science learning to improve fifth-grade elementary students' creative thinking skills. Jurnal Jendela Pendidikan, 5(1), 144–155. https://doi.org/10.57008/jjp.v5i01.1241
Maulidiana, F., Wardana, L. A., & Jannah, F. (2024). Development of smart box learning media on plants and energy in Grade IV science learning at SDN Curahgrinting 1 Probolinggo. INNOVATIVE: Journal of Social Science Research, 4(2), 1664–1675.
Melihayatri, N., Fahira, W., Al Fajar, B., & Pratiwi, N. (2025). Improving elementary school students' creative thinking skills through the implementation of the Problem-Based Learning model. Jurnal Kiprah Pendidikan, 4(1), 32–41. https://doi.org/10.33578/kpd.v4i1.p32-41
Nur'aini, A. I., & Indrapangastuti, D. (2025). Improving creative thinking skills and science learning outcomes through the Scientific Reading-Based Project (SRBP) model assisted by concrete media. Kalam Cendekia: Jurnal Ilmiah Kependidikan, 13(3). https://doi.org/10.20961/jkc.v13i3.100379
Pitriani, A. (2024). The effect of the Make a Match learning model in Islamic religious education learning. KHIDMAT: Jurnal Pendidikan dan Ilmu Sosial, 2(2), 361–370.
Pratama, F. R. P., Alfi, C., & Fatih, M. (2025). Character strengthening to develop creative thinking through active learning with Darul Hikmah Mandiri. ARemBeN Jurnal Pengabdian Multidisiplin, 3(1), 7–12. https://doi.org/10.69688/aremben.v3i1.111
Risal, Z., Hakim, R., & Abdullah, A. (2022). Research and development methods (1st ed.). CV Literasi Nusantara Abadi.
Safion, B. A., Koroh, T. R., & Bulu, V. R. (2025). The effect of the Discovery Learning model on students' problem-solving skills in science learning about caring for the home in Grade I elementary school. Jurnal Jendela Pendidikan, 5(2), 224–228. https://doi.org/10.57008/jjp.v5i02.1316
Sari, S. P. (2020). The use of the Make a Match method to improve elementary school students' learning outcomes. EJoES (Educational Journal of Elementary School). https://doi.org/10.30596/ejoes.v1i1.4554
Sugiyono. (2023). Qualitative, quantitative, and research & development methods (5th ed.). Alfabeta.
Sulfianti, R. A., Aminah, S., & Jamaluddin, J. (2025). The effectiveness of flashcard use in vocabulary instruction for fifth-grade elementary school students. Pedagogy: Journal of Multidisciplinary Education, 107–116. https://doi.org/10.66053/pedagogy.v2i2.203
Syahrial, M. (2022). The use of learning media as an effort to create active classroom learning. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 7(2), 514–522. https://doi.org/10.36989/didaktik.v7i02.24
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 International Journal of Economics, Commerce, and Management

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



